PV 6th Oct - Daily News News

Apologies for a late topic, I somehow messed up yesterday's news as being today's rolleyes Will not happen again, and I will also start posting any dev updates for the previous day (instead of the current one), so that it is done in the morning and not at the end of the day.

Update on Slovenian office progress

We are taking care of the final installation stages for minesweeper, sorting out the competition structure/rules etc. The competition structure itself will be a bit bit different and "more complicated" compared to what you used to see, for example in Three Tower Solitaire, but should also make it more interesting, for anyone, with any bet or game difficulty to play.

The idea is pretty basic and the game will basically have 27 different competitions, where each bet size, and each difficulty, will further be "divided" into 3 types of competition for every winning play - daily, weekly and monthly. But the same type of gameplay will appeal to different value/taste of crowds -> on results/demand we might later add a specific type of competition, where fund will be accumulated from all bets, but only the higher tier bets will qualify. Something that was used in TTS, but that was leaving lower bets behind, which majority of our gameplays otherwise usually consist of. And if this type of competition shows good results we'll also use it in future skill games.

And as with our latest games, we are also putting some work into making the games more fun to play, adding sounds/atmosphere, something the "old generation" of MTV games has been lacking, and made them pretty dull to play repetitively.

Also the graphics for a multiline slot is also well under way, adding a "third type" of slots to our arsenal, the one that most modern casinos use and is one of the most addicting/profitable types of games. With that one then added our house-edge type game types will be mostly covered, and full focus will be put in developing skill/freemium/multiplayer games from our side.


As Marc has yesterday posted there has been a lot of verification requests that we've been sorting out. To give you some update on the work load that only 1-2 people are sorting out - So far we have reviewed over 50k document/pictures, and currently there's an inflow of about another 3-8k weekly. There's also loads of rejections due to improperly submitted documents or completely inappropriate documents/pictures submitted in the first place ohh, so quite a good portion also needs to be resolved via tickets.

I would also like to give you a more exact number of overall tickets we are going through daily/weekly, something I will try to prepare in the following weeks so I have some easy-to-follow-stats, but as an estimate they around 400-1000 daily, which along with verifications is solved by 2-3 full-time support workers. Most of which are (unless there's a sudden rush of tickets) solved within 24 hours (and we are still reducing this time on average), and the whatever small part is not, I am finally managing to also slowly move that part of tickets onto others, to also get rid of the potential long waiting times in those specific cases. 


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I've also finished the specs for every part of the ad grid campaigns today, which based on the current numbers of around 10 mil ad grid views monthly, will make Ad grid into a nice profitable product, as simply based on that amount (which is based on just 10 chances per user per day), it should easily appeal to advertisers and have enough capacity for around $300-800 worth of "pure" ad sales daily -> how this will be exactly distributed will be variable/adjustable by admins, to make rewards more dynamics/changeable/interesting, added to daily results or ad issues. And it could easily be doubled/tripled, by giving more daily chances to users - which will be based on results, so rewards aren't too diluted/take too much profits and are still attractive enough for the users.

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